GORKA
MOLERO
Senior AI Product Engineer
I'm a senior engineer at Roadie, where I build agentic systems for a developer platform. The rest of the time I build systems of my own: trading infrastructure that runs live money, an options research pipeline where every claim needs evidence, an automated land-acquisition operation, a publishing platform I made to print my translations of old books, AI storytelling engines, adventure games, and music tools. Everything below is real, and most of it you can click.
Games — AI storytelling
The focus here is making AI do something genuinely compelling in a videogame — real, branching narrative, not a chatbot in a costume. A live storytelling platform, a graphic-adventure engine, and the language it all runs on.
Agents & developer tools
Infrastructure for delegating real work to coding agents, and the tooling around it. All public source.
Shipped products
Things that are live and used, and the small craft libraries under them.
Creative & music tools
Software for making things — sound, image, and the workflows around them.
Private systems — real stakes
Run with real money and real client data, so the code stays closed. I demo them live in interviews — architecture, tests, post-trade forensics. Everything shown publicly uses synthetic data.
About
I started in UI because I cared how tools felt, and kept following the work down the stack: full-stack products, startups, internal tools, agents. The pattern is stable — hand me a messy domain with real stakes and I'll turn the workflow into software that can be used, inspected, and improved.
The full project atlas, including archive and paused work, lives in the workbench.